The new application space warp for the quest 2 is supposed to gave applications up to 70 percent additional compute.
I tested it out with a small personal flocking project to see if it would enable me to put more flocking objects on the quest 2 while maintaining 72 fps and it did !
You can see my Github Repository for this project here : https://github.com/Stevie57repos/ASW_VRDefender
Check out my other GIthub projects here : https://github.com/Stevie57repos
My VR Test project to see how many flying objects I can have on the Quest 2 without impairing FPS. Tested out the new Oculus Application Space Warp for the Quest 2 as well.